A downloadable game for Windows

Story Overview

Dude woke up in an alternative timeline after drawing his last breath.

You've been given a task by a POSTAL Babe deity, help in saving this timeline's Earth, otherwise she can't save your soul, and it will disappear into the aether.

Earth is being invaded by aliens, UFOs started showing up all over the world, and worst of all: They kidnap civilians, turning them into zombies, relentless, tireless monsters.


"Only my weapon understands me."

Your arsenal consists of about a dozen different weapons of different types and calibers.

Ranging from guns with extremely high spread, a large ammo pool but low damage to slow-firing, high-damage but low-capacity guns.

Want to blow up something? You have the choice between launchers which fire multiple projectiles per shot or just one.


Call-Ins

As mentioned in the "Inspiration" section of the Credits, this game took some inspiration from Helldivers 2.

Call in a Precision Strike, a B-F-Bomb or a Gatling Sentry. You can choose up to four different Call-Ins.


4 missions, 4 different objectives, 4 difficulty settings

Wanna have a linear, scripted experience?
Wanna grind a little during a 3-wave survival objective?
Wanna take down some UFOs and blow up a bridge?
Wanna activate some Surface-to-Air-Missile Sites and watch UFOs crumble?

There is a level for each of these.

And on top of that: Each mission has some differences depending on which difficulty you play them with.
Choose between: Easy, Medium, Hard and POSTAL.
Each Zombie gets their damage and speed tweaked while the aliens get a faster rate of fire, each difficulty level also decides which enemy types will be spawned on each mission.


Credits

Characters created and animated using Adobe Fuse & Mixamo

- Audio -
Sound Effect "Explosion" by SonixFXSounds from Pixabay
Sound Effect "Inside the elevator" by freesound_community from Pixabay (edited for the SAM-Site activation sequence)
Sound Effect "Closing Old Garage Door" by freesound_community from Pixabay

- fab.com -
"Brushify - Desert Mountains Pack" by JoeGarth (for the distant mountains and the corresponding textures)
"Pro Sound Collection" by Gamemaster Audio (weapon & explosion sounds)
"Interface Sounds" by cplomedia (UI audio)
"Mega Game Music Collection" by MuzStation Game Music
"Gun Weapon Grenade" by AGTRI Studios

- Fonts -
Liberation Sans (dafont.com/liberation-sans.font)
ModeNine (dafont.com/modenine.font)
Sangyo (dafont.com/sangyo.font)

- Inspiration -
Earth Defense Force
Helldivers 2
POSTAL

- Music -
"Quick Metal Riff 1" written by Brett VanDonsel (freepd.com)
"Infinite Peace" written by Kevin MacLeod (freepd.com)
Trailer Music by Jacob Lizotte (youtube.com)

- Textures -
Quixel
"Z-DESIGN Tech Brush Set v6" by Z-DESIGN (deviantart.com/z-design)

- Software used -
Adobe Fuse
Audacity
BeeRef
Blender
GIMP
OBS
Paint.NET
Unreal Engine 5.6 & 5.6.1
VR Chat

- Nexus (Me) -
Coding
Level Design
Modelling
Voice Acting


Known Issues

  • Aliens sometimes get "stuck" and do nothing
  • Item Pickups can fall through the floor
  • Currently active/reloading Call-In is not displayed in any way (Fixed in Update #1)
  • Zombies like floating a lot
  • The Player and Soldiers don't have footstep audio


Potential Future Plans (tm)

Depending on how well this game is received and how I feel about working on it some more, I might do the following:

  • New missions
  • More weapons
  • More Call-Ins
  • More character models
  • Enemy optimizations

Download

Download
ppp-arizona-release_win-64.zip 1.1 GB
Version 2 Sep 10, 2025

Development log

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